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Maxed out on Ultra Nightmare settings, at 3440x1440, Native AA FSR, No Frame Gen, I'm riiiiight at the 60 FPS line. The game's performance is very consistent, I only really go between about 56 FPS and 65 FPS, basically always inside that range.

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Bit the bullet and turned on frame-gen, then went back in and cranked everything to Cinematic with RR turned on. Getting around 80-100fps around Hernand (the city). 9800X3D/5070ti @ 3440x1440.

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On my 5080 at 3440x1440 in the sanitarium with Grace, I get around 120+ fps on RT High versus roughly 75 fps with Path Tracing, using DLSS Quality and everything else maxed out.

I have a 3440x1440 monitor and I'm relatively happy with the percentage of games that support it. You just can't go in expecting perfect support from all games (especially Japanese games) but the large majority of new western games support it.

At 3440x1440 the sky was going absolutely crazy and when I hit an enemy the game crashed. At 2560x1440 it was fine for about 5 minutes and then the floor became invisible and some enemies, too, also missing sound effects. gabdeg how are you playing this at high resolutions without bugs?

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Let's post our Ultrawide gaming screenshots, and convince our 16:9 Brothers and Sisters to join the Ultrawide army! PLEASE INCLUDE THE GAME NAME My screenshots are taken at 3440x1440, and hosted on Google Photos for maximum quality. Edit: Don't do this apparently Google Photos doesn't like...

5800x3D + 4090 at ultrawide 1440p (3440x1440) Updated the DLSS files to 3.8.10, updated streamline files to 2.7.2 (yeah dont update the streamline files, causes problems with reflex and frame gen) everything maxed, RT on, DLSS quality 90-120 fps (using 120 cap) in intro area 75-95 FPS once I got to Dawnshore, definitely utilizing the CPU here.

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