Integrating with Android APIs The Android platform has numerous APIs as well as a rich ecosystem of third-party libraries with wide and diverse functionality. Godot has long provided an Android plugin system which enables developers to create a Godot interface in order to access and use Android APIs or third-party libraries in their projects.
Godot Engine arrives to the Google Play Store with an official beta release of the Godot Editor for Android! With the UI adjusted to work better on a tiny screen, you can try your hand at making games on the go.
W4 Games has announced their support of the platform including implementing various vendor specific extensions that expose functionality unique to Android XR. As part of this initiative, W4 Games will be making a donation to the Godot Foundation to ensure supporting Android XR long term and continue their work on enhancing Godot’s OpenXR support.
With the recent release of Godot 4.2, projects that use C# can now export to Android and iOS. Let’s take a look at the current platform support for C# projects and what to expect from future releases beyond 4.2. Background First a bit of history. Godot 3 supports exporting C# projects to all the platforms supported by the engine. The C# implementation uses the Mono embedding APIs and the ...
You can also try the Web editor, the XR editor, or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.
Plugin: Android: Add support for plugins gradle platform dependencies (GH-115888). Rendering: Editor additions for MipMaps and rd_textures (GH-109004). Changelog 105 contributors submitted 248 fixes for this release. See our interactive changelog for the complete list of changes since 4.7-dev1.