When looking at "Bringing 'No Ceiling' to Scratch" document and some of the Snap! help screens, one can see the old visual style of Scratch 1.x (and thus BYOB) blocks. Since they have a more pixelated appearance, I was wondering how they were displayed by the editor. Did they just use various images to create different shapes and lengths, or were there graphical calculations?
BYOB Browser! When I’m not working on Jcode, I am working on other fun projects expanding my hobbies. I recently got the idea to port BYOB to the web, after I downloaded the program and saw it had a .image file. The MacOS X .app file just runs the .image file, I noticed. Also, a long time ago I was experimenting with SqueakJS. I saw examples were .image files, and I did not think much of it ...
BYOB 2.0 released, which was rebased on Scratch 1.4; and added nested sprites as the main new feature, and then finally BYOB 3.0 (the last Scratch-based version, and the last one still mainly named under “BYOB”) released, with a whole lot of new features. First class procedures (rings in Snap!), first class lists, and true and false boolean blocks. It went all the way up to BYOB 3.1.1 from ...
I did close the command prompt as soon as it opened up, a bit of a instict reaction, which cloud maybe mean it did not finish compiling, which shouldn't cause corruption to other parts of the system. If anyone has succesfully compilied a project on windows 10 using byob 3.11 please tell me, thanks.