Poco Paint Pens

Can someone define what exactly 'POCO' means? I am encountering the term more and more often, and I'm wondering if it is only about plain classes or it means something more?

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The POCO C++ Libraries (POCO stands for POrtable COmponents) are open source C++ class libraries that simplify and accelerate the development of network-centric, portable applications in C++. The libraries integrate perfectly with the C++ Standard Library and fill many of the functional gaps left open by it. Their modular and efficient design and implementation makes the POCO C++ Libraries ...

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POCO = Plain Old CLR (or better: Class) Object DTO = Data Transfer Object In this post there is a difference, but frankly most of the blogs I read describe POCO in the way DTO is defined: DTOs are

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I'm wondering if anyone can give a solid explanation (with example) of POCO (Plain Old CLR Object). I found a brief explanation on Wikipedia but it really doesn't give a solid explanation.

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POCO stands for "Plain Old C# Object" or "Plain Old CLR Object", depending on who you ask. If a framework or API states that it operates on POCO's, it means it allows you to define your object model idiomatically without having to make your objects inherit from specific base classes. Generally speaking, frameworks that work on POCO's allow you greater freedom and control over the design and ...

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These POCO data classes (also known as persistence-ignorant objects), which are mapped to entities that are defined in a data model, support most of the same query, insert, update, and delete behaviors as entity types that are generated by the Entity Data Model tools. POCO is a DTO with behavior. So POCO is no same as entity? What the difference?