Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands.
Scythe: Invaders from Afar, an expansion for Scythe, adds two new factions: 10 miniatures, 62 custom wooden tokens, and 2 faction mats. It also includes some new cardboard tokens, two new player mats, six Automa cards, and a custom plastic insert designed to fit into the expansion box or the original Scythe box.
Scythe is a complex game (that's why many players love it) and playing it takes a lot of gambling with risks and rewards, so advising to be balanced in a game with many variables is a waste of time because finding the balance in Scythe is the most difficult thing even for competitive players, let alone new players.
It actually feels like the Scythe player is playing Scythe and the Expeditions player is playing Expeditions (each with a few rules tweaks for interactions) all on the same, tight map competing for stars. Really interesting and a lot of fun.
Take Scythe to the next level with this 8-episode campaign (packed with surprises!)
Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions:
Scythe is a meticulously balanced game, and although every faction has a distinct mechanical identity, no player starts with an inherent advantage. That said, since you found this post, you're probably the most passionate about the game, so let's see if we can tilt the odds in your